#pragma once
#include "Entity.h"
#include "SGD Wrappers\CSGD_TextureManager.h"
class CPlatformObst : public CEntity
{
private:
	int temp;
	CSGD_TextureManager* m_pTM;
public:
	CPlatformObst(void);
	~CPlatformObst(void);
	void Init(void);
	void Update(float fElapsedTime);
	void Render(void);
};